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- X-Wing Editor PRO V1.52
-
- *** X-WING & Tie Fighter are trademarked and copyrighted by Lucas Arts Entertainments.
- *** All rights are reserved by Lucas Arts Entertainments.
- *** This program is in no way endorsed by Lucas Arts Entertainments.
- *** All other trademarks are hereby acknowledged as the proprietary property of
- *** their respected owners.
-
- Also, you can purchase X-WING, the X-WING add on (Imperial Pursuit & B-WING),
- X-WING CD (Enhanced version of X-WING with the two Add on), Tie Fighter,
- Tie Fighter's add on (Defender of the Empire) directly from Lucas Arts at
- 1-800-STAR-WARS.
-
- Please Note THIS PRODUCT is NOT endorsed by Lucas Arts Entertainment. The
- free advertising for Lucas Arts, is my way of saying thank you to Lucas Arts
- for release TWO great games, and Ignoring all the X-WING & Tie Fighter add on
- programs. Please Support Lucas Arts Entertainment!
-
-
- -= Intro =-
-
- Welcome to XP, this is my first game editor. So far I'm happy with the
- results; I've got a very simple interface, which uses the cursor, hot keys,
- ENTER, and ESC to navigate the entire interface.
-
-
- -= Thanks =-
-
- The Many people who have registered this product from all around the
- world. As long as registrations keep coming this product will stay alive!
-
- Glenn Brensinger, Dan Linton, John Schmidt - Running the best BBS,
- - and being good friends!
- Edward Daly - Worked with me on deciphering the Tie Ship Structures.
- Peregrine Software - For making X-Wing & Tie Fighter, I would still like to
- - Talk to Larry(Lawrence) Holland or Edward Kilham!
- - If anybody has their numbers, I'm interested. <GRIN>
-
-
- -= Files =-
-
- XP.EXE - The X-Wing Editor
- XP.DOC - This file (Documentation)
- XP.UPD - Revision and Future Enhancements List
- XR.COM - A TSR to revive ALL pilots while in X-WING!
- REG-UPD.EXE - Updates your Registration program if you
- - Have previously registered XP.
- ORIGINAL.XPC - The Default settings for all of the Ships
- ORIGINAL.TPC - The Default settings for all Tie Crafts
- REGISTER.ME - Registration Form.
- MISSION.LST - A listing of all of The Missions Tour 1-5
-
- -= Features =-
-
- !!! NEW !!! Tie Fighter "CD" Support
- !!! NEW !!! Tie Fighter German Support
- !!! 1.51 !!! Tie Fighter "Defender of The Empire" support
- !!! 1.51 !!! Tie Fighter Ship Editor -- All 69 Ships!
- !!! 1.51 !!! X-WING CD Support
-
- Complete facility to create/edit the both X-WING & Tie Fighter Pilot Files.
- Quick Recover of X-WING Pilots two different ways.
- Complete facility to create/edit X-WING Missions Files.
- Reads All five versions of X-WING, B-WING and both versions of TIE FIGHTER!
- Support all Five tours in X-Wing, and the ten in Tie Fighter.
- Almost Complete facility to edit both Tie Fighter & X-WING Crafts.
- The Ability to remove the Copy protection from X-WING, B-WING & Tie Fighter
- Menu Driven, and ESC aborts whatever you are doing.
- XR - The ability to revive all of your pilots inside X-WING!
-
- Coming Soon: Briefing Editor. (2.x)
- Coming Soon: On-line Help. (2.0)
-
-
-
- -= About the Author =-
-
- I decided to do one for X-WING, after looking at the editors that are out
- there. Most of them were either a pain to use, Buggy, or incomplete.
- Currently, my editor supports ALL versions of X-WING and ALL versions of
- Tie Fighter. It also supports most of the things that can be edited.
-
- I spent many, many, many hours deciphering the Pilot, Mission, Briefing, and
- other select locations in other X-WING files (The Briefing was the hardest).
- There is very little I don't know about these files, I have several
- programs I programmed in-house that I use to make sure that the files are
- deciphered correctly. Also the "X-WING Official Strategy Guide" was helpful
- by making sure that the first three TOD's were deciphered correctly.
-
- A little about myself, well I've been programming since C64 days. I also
- have formal training on the hardware and Software repair of both Macintosh's
- and PC's. Also thanks to "id Software" I have some experience in doing on-line
- bbs tech support. (Plug: Any game company want to hire me to do On-line Tech
- support?) In other words, I know a lot about a lot of different areas, from
- programming software to fixing hardware and software problems to phone and
- email tech support.
-
-
- -= BUGS =-
-
- Hopefully you won't find any bugs, but if you manage to find a bug that I
- missed during the Testing cycle, Please let me know via the addresses
- below.
-
-
- -= Shareware =-
-
- Since I spent so much time on this project (I never guessed it would take
- me this much time), I'm releasing it as shareware for $15. Please note,
- all upgrades to date have been FREE! As far as I can see I plan on continuing
- this policy. If you can download the latest shareware version then your
- upgrade is free. So, $15 is a reasonable price considering I plan on doing
- still a ton of new stuff with this program in each release. Even though
- X-WING & Tie Fighter are separate games, one registration gets you support for
- both programs in ONE editor!
-
- X-WING Support:
- What I've done to the shareware version is deactivated Tour 4 & 5 editing,
- Deactivated Mission Saving, and Removed the copy protection removal function.
- Otherwise it's fully working version of X-WING Pro.
-
- Tie Fighter Support:
- What I've done to the shareware version is deactivate Tour 6+ editing.
- and removed the copy protection removal function.
-
- XR:
- XR's Limitation is only being able to activate it 3 times.
-
-
- -= Letting Me Know =-
- -= Or Getting the latest version =-
-
- If you have any questions you can Mail me a letter via:
- U.S. Post Office = 1997 Cluster Pine Rd. Colton, Ca 92324-8400
- Phone (Voice) and leave a message, I work full time so I won't be able
- to respond to it until the evening or the next day: 1-909-875-3219.
-
- You can get the latest version or contact me two ways:
- Software Creations = email "Nathan Anderson" at 1-508-368-7036
- or Via the Internet = email "NATHAN.ANDERSON@SWCBBS.COM"
-
-
- -= Software Creations =-
-
- Software Creations - "Home of the Authors" - 508-378-7036.
- In my many (many!) years of BBS'ing, I have never found a better BBS than
- Software Creations. I am not alone in thinking Software Creations is the BEST
- BBS. They have TWO years in a row won BEST BBS from the "Boardwatch" magazine,
- which is a BBS industry magazine. In addition to being able to find my
- products on-line on Software Creations, you can also find several other major
- shareware and commercial software vendors on-line.
-
-
-
- -= XR.COM =-
-
- This utility, I put together so that you don't have to exit X-WING to revive
- your pilot.
-
- X-Wing has built into it a Revive feature, but it will take your score,
- rating and other information and reset it. XR has been designed to restore
- your pilots the same way the game does except, it will not steal your score
- or any other stuff.
-
- When you die or get captured, Hit ALT-R when X-Wing starts to play the
- animation of you being captured or being sent off dead. This will cause XR
- to kick in, and revive your pilot BEFORE you get back to the main menu. If
- you wait to long and you do it at the menu, you will have to click on the
- information button, and then return back to the main menu.
-
- Upon hitting the HOTKEY, XR will beep once, then after restoring all of your
- pilots it will beep again. If XR has been deactivated it will not BEEP and
- it will not restore any of your pilots.
-
- Command Line:
- XR - Load XR with the default ALT-R hot-key.
- XR /? - Help
- XR /U - Unload XR from memory
- XR /Kx - Load XR with the Hot key ALT-x (Where x is any key)
-
-
- *** Notice XR is limited in that it will only activate 3 times. By registering
- you will be able to activate it unlimited amount of times.
-
-
- -= XP.EXE =-
-
- -= Command Line =-
-
- XP can be started be a variety of ways. Starting XP without any parameters,
- will start you in the main menu. Starting XP with a '/P' or '-P' will place
- you in a listing of pilots that you can edit. Starting XP with a '/M'
- will place you into a listing of Mission files. Starting XP with a '/O' will
- stick you in the Other Menu. Starting XP with a '/T' will stick you in the
- TOD menu. Starting XP with a '/B' will stick you in the Briefing Listing.
- Starting XP with any of the above plus the name of the file will stick you
- in their respected editors. Starting XP '-P' plus a file will open the
- file and check to see if the pilot is dead/captured if it is it will revive
- the pilot and quit to DOS. Otherwise it will stick you in the pilot editor.
- Starting XP '-E' plus a file will force XP to stick you in the pilot editor.
- And last but not least, XP *.PLT or XP NA?HAN?.PLT will revive all pilots
- matching the wild cards.
-
- Summary:
- XP - Main Menu
- XP /P - Pilot file Listing
- XP /M - Mission file Listings
- XP /O - Other Menu
- XP /B - Briefing file Listings <NOT AVAILABLE YET>
- XP /T - Tour of Duty file Listings
- XP /P <NAME> - Checks if pilot is dead, if so revives pilot. If Not Edits.
- XP /E <NAME> - Forces XP to Edit pilot.
- XP /M <NAME> - Opens Mission file and Edits it.
- XP /B <NAME> - Opens Briefing file and Edits it. <NOT AVAILABLE YET>
- XP *.PLT - Revives all Dead Pilots
- XP NAT?.PLT - Revives all pilots matching the Wild cards.
-
-
-
- -= Main Menu =-
-
- The Main Menu will give you 6 choices, you may either move the cursor up/down
- or hit the first letter that's highlighted to select it.
-
- Options:
- P) Pilot Editor - Will Stick you in the Pilot Listing
- M) Mission Editor - Will Stick you in the Mission Listing
- B) Briefing Editor - Will Stick you in the Briefing Listing
- T) TOD Editor - Will Stick you in the TOD Listing
- O) Other X-Wing Stuff - Will Stick you in the Other Menu
- ESC) Return to DOS - Quits XP
-
-
- -= Pilot Listing =-
-
- The Listings are probably one of my favorite things in XP, they display
- fifty file names in a list that you can choose one by using the cursor keys
- (Up/Down/Left/Right) and the <ENTER> to select one. Upon selecting one
- you will be put into the Pilot Editor.
-
- If there are more than fifty pilot files in the directory, another option
- will appear. By hitting 'N' you will go to the next page of files or by
- hitting 'P' you will go to the prior Page.
-
- Also available in the Pilot Listing is the 'R' command, it will revive a
- dead/Captured pilot. You may notice that the names are not all the same color,
- if a name is in red that means the pilot is captured, if in black it means the
- pilot is dead, otherwise the pilot is alive and not captured.
-
- You may also use '2' - Change to Mission Listing, '3' - Change to Briefing
- Listings.
-
-
- -= Mission Listings =-
-
- This listing acts the same way that the Pilot one does except for two things
- One is that there is no 'Revive command, and two is if you highlight a file
- that is a Original X-wing Mission (Tours 1-5) it bring up a window with the
- mission Full Name, Mission Tour Number, and Mission Number.
-
-
- -= Playing your Missions =-
-
- You can rename one of the existing missions, and rename your mission to
- X-Wing's mission name or edit a TOUR of DUTY and add your mission.
- For a complete listing of missions see mission.lst.
-
-
- -= Briefing Listings =-
-
- Identical to the Mission Listings. Except that its for briefings.
- ----- Not in place yet! ----
-
-
- -= Other Menu =-
-
- 1. Remove Copy Protection - Will Remove the Copy protection from X-wing, So far
- I can remove it from the five versions that I have (Original V1.0, Tour 4
- V1.1, Tour 4 V1.1a with bugs removed and Tour 5 V1.2, CD v1.5).
- It will also remove v1.0 & v2.0 of Tie Fighters Copy Protection.
- When the game asks you for the copy protection you just hit <ENTER>.
- 2. Enable/Disable Cheat Flag - Built into the game is three cheat buttons,
- however if you use them, the games will consider it a trial run. What I've
- done is made a option to Disable the Detection, and then re-enable if you
- want it back.
- 3. Edit Ships - This will allow you to edit the Ships attributes (Like Speed,
- Firepower, Shields, ect...).
- 4. Cheat Key - This will give you the Cheat Key to use while playing X-wing.
- 5. X-wing Info - This will give you complete information on what XP see, if you
- are having a problem with one of the editors, try this option to make sure
- that XP is seeing all of the files and that the files aren't "Unknown" --
- If they are Unknown please contact Master Tech, or download a later version of
- XP.
-
-
- -= Copy Protection Removal =-
-
- I have been asked several times why, if I profess to be against pirating,
- that I have included a feature to remove the copy protection. I have a couple
- of reasons. The first thing that will turn me off to a game is a intrusive
- copy protection. Personally I prefer to glance at the manual, install the
- program, stick everything in the original box, and store the box away. I don't
- want to have to pull out a stupid manual every time I want to play a game. So
- typically I either try to remove the copy protection myself (X-wing, Tie Fighter
- and X-COM) or I look for a patch that will do it. GAME COMPANIES: If you want
- to do a copy protection, look at how "Lemmings II: The Tribes" did it. I bet
- that 99.9% of the people who installed that game wasn't even aware it had a
- copy protection. It is one the only games I know that shows what a good non
- intrusive copy protection is. If I was giving away awards, Psygnosis would get
- one for that! Please note that the Copy Protection Removal feature is for
- your PERSONAL use only. Do not use it to pirate it!
- Pirates: Every copy that is pirated means less money for Lucas Arts to develop
- the next killer GAME! Besides that fact that it is ILLEGAL.
-
-
- -= Tour Editor =-
-
-
- Warning: X-WING CD has the Tour File on the CD, so unfortunately you can't
- modify it. In 2.0 I hope to release a TSR to get around this and allow you
- to edit it. If XP detects the CD version it disable Tour Editing.
-
- Basically the TOD (Tour of Duty) Editor is what allows you to create a TOD
- that you can either Distribute, or play your self. The TOD is basically a
- group of missions that you play (I.E. X-WING's TOD 4 is "Imperial Pursuit").
- You will be able to save/load/delete TOD's from two spots - One is from the
- game X-WING. If you load/save from X-WING all it does is load/save to the file
- that X-WING uses to figure out what missions are in a particular TOD.
-
- If you save to a External file, XP's TOD editor will not only save the
- information that X-WING needs, it will also save all of the MISSION/BRIEFING
- files that are needed to make a complete TOD -- All of this will be saved into
- the .XPT file that you pick/create. When you load from a external file, it
- will then copy all of your MISSIONS/BRIEFINGS into your X-WING's MISSION
- directory. This will make distributing your TOD's or playing other peoples
- TOD's easy, all files that are needed by the game X-WING will be stored in
- one file.
-
- Another thing you can do is delete a TOD, by deleting a TOD from X-WING it
- will delete all MISSION/BRIEFING files that belong to this TOD. By deleting it
- from a external .XPT file it will delete all information that was needed for
- that TOD from the .XPT file.
-
- Also when you first run the TOD editor it will create a BACKUP for your
- original files -- This file is almost 1 megabyte with all 5 tours installed.
- DO NOT DELETE THIS FILE as it is the only place your backups are at... If you
- do, It will attempt to recreate another backup file (However this file may not
- be correct if you have changed any missions/TOD's in X-WING)
-
-
- -= Pilot Editor =-
-
- Basically these menus are self explanatory, However I will point out one
- thing. The "2) Edit Tours" & "3) Edit Pilot by Tours". I implemented the
- system twice one by a menu and the second you scroll through the names of the
- tours/Missions.
-
-
- -= Mission Editor =-
-
- Basically you have on the Top part of the menu 16 Crafts (On the Left) and
- 16 Object (on the right), by hitting <ENTER> on any one you will go into
- their respected editor. By Hitting <DELETE> you will delete one, and by
- hitting <ENTER> on a Unused spot you will add on.
-
- At the Bottom of this there are 4 additional mission related commands:
-
- M) Edit Mission Messages - This is used to change the message that you get
- when you successfully finish a mission.
-
- L) Length of Mission: - This is the number of minutes that this mission
- lasts.
-
- E) Pilot Eject: - This allows you to have the pilot either captured or
- rescued when the pilot ejects during a mission.
-
- D) Deathstar Mission: - This allows you to set this mission as being on the
- surface of the Deathstar or in space.
-
- Craft Editor:
-
- Group Name: - This is the name of the craft when you ID them in X-WING.
- Cargo/Passengers: - This is the normal Cargo or Passengers. Applies to ALL
- Ships in this group.
- Special Cargo: - This is a special Cargo or Passengers. This overrides the
- Normal Cargo. Use this if you only want one/two ship(s)
- in a group to be caring one type of cargo and the rest
- to be caring normal cargo.
- The Group Mission -
- -----------------------------------------------------------------------
- Stationary -Flight group does nothing.
- Head Home -Flight group goes to hyperspace jump points or to mothership.
- If unable to jump(No hyperdrive) or can't find mothership,
- ship will circle last waypoint. (Goto Coords)
- Circle & Ignore -Flight group will circle through waypoints and ignore
- enemy fire.
- Fly Once & Ignore-Same as Circle & Ignore, except the ship will go into
- hyperspace (if able) at the end of the waypoints.
- Circle & Evade -Flight group will circle through the waypoints and evade
- enemy attacks.
- Fly Once & Evade -Same as Circle and Evade, except the ship will go into
- hyperspace (if able) at the end of the waypoints.
- Fly Close Escort -Flight group will maintain escort position for designated
- flight group(s) until enemy crafts are within 1 km. They
- will then be intercepted.
- Fly Loose Escort -Same as Close Escort except it is 4 km's instead of 1 km.
- Attack Escorters -This group will attack all groups that have Escort Orders
- Attack Craft -This group will attack the primary and secondary target
- that is specified.
- Patrol for Enemy -This group will just fly around looking for a enemy craft.
- Rendezvous -Fly to the Waypoint(if necessary) and will wait to be
- boarded.
- Disabled -This flight group is Disabled.
- Give Cargo/Repair-This group will dock with the designated group and give
- repair to the craft or cargo.
- Obtain Cargo -This group will dock with the designated group and take
- cargo or passengers from it.
- Swap Cargo -This group will dock with the designated group and swap
- cargo or passengers with it.
- Capture Craft -This group will dock with disabled enemy crafts and
- capture them.
- Board & Destroy -This group will dock with disabled enemy crafts and
- destroy them.
- Disable Craft -This group will attempt to disable it's primary and
- secondary targets.
- Disable All -This group will attempt to disable all enemy crafts.
- Attack Transport -This flight group will attack transports.
- Attack Freighter -This group will attack freighters and Corvettes.
- Attack Starships -This flight group will attack starships.
- Attack Sat & Mines-This flight group will attack satellites and mines.
- Disable Freighter-This flight group will attempt to disable freighters
- and Corvettes.
- Disable Starship -This flight group will attempt to disable starships.
- SShip Sit & Fire -Starships will sit stationary while firing (if targets are
- available)
- SShip Fly Once -Starships will fly once through the waypoints while firing
- (if targets are available)
- SShip Circle -Starships will fly in circles through the waypoints while
- firing (if targets are available)
- SShip Await Return-Starship will wait stationary until all ships (and waves)
- return that have this ship as their mothership.
- SShip Wait Create-Starship will wait stationary until all ships (and waves)
- have been launched from this Starship.
- SShip Await Dock -Starship will wait until this ship docks with it before
- leaving.
- Wait Until Ship - Wait until Ship appears
- ---------------------------------------------------------------------------
- Type of Ship: - The type of craft that this group is.
- Side Group On: - The side of the war this group is on.
- Number of Waves: - The waves allow you to recreate a group once it has
- been destroyed. When Wave one is destroyed the next
- wave will be sent. Until there are no more waves.
- Ships in Group: - Number of ships in this group/wave.
- Ship Formation: - This is the pattern that this flight group will follow.
- Craft Color: - This is the color on the radar and the sides of the ship.
- Group Rating: - Skill levels of the pilots in this group.
- Initial Speed: - This is the speed of the craft in % points 0-9 (1 = 10%)
- Cripple Factor: - This is the initial state this group is in.
- Arrive/Depart via: - This is how the ship/group arrives and departs.
- Arrive Time: - This is the time when the group arrives.
- Arrive after Group: - This is used to allow a group to arrive after a event
- has occurred, like Destroying a group.
- Mothership Group: - This is the Mothership group so that X-WING knows where
- to launch crafts and or dock damaged crafts.
- Groups Orders: - !!!Critical Parameter!!! This is required to be set on
- at least one group! This parameter is what sets how
- you win a mission.
- -------------------------------------------------------------------------
- No Orders - No orders for this group.
- Be Destroyed - This group is required to be destroyed.
- Must Survive - This group must survive.
- Be Captured - This group must be captured.
- Must Dock - This group must dock to another craft
- Special Destroyed - The Special Craft in this group must be destroyed.
- Special Survive - The Special Craft in this group must survive.
- Special Captured - The Special Craft in this group must be captured
- Special Must Dock - The Special Craft in this group must dock.
- Be Destroyed 50% - At least half of this group must be destroyed.
- Must Survive 50% - At least half of this group must survive.
- Be Captured 50% - At least half of this group must be captured.
- Must Dock 50% - At least half of this group must dock.
- Must be ID'd - This group must be ID'd
- Special ID'd - The Special Craft in this group must be ID'd.
- Be ID'd 50% - At least half of this group must be ID'd
- Arrive/Created - This Group must Arrive(Created) on the Scene
- ---------------------------------------------------------------
- Group Start Coords: - This is where the group starts.
- Goto X,Y,Z Coords: - This is where you give the coords for each of the
- waypoints for the craft to go through.
-
-
- NOTICE: Currently XP doesn't support the LEVEL?.XWI files, because they have
- over 16 objects and have no crafts.
-
-
-
- -= Graphical Mission Editor =-
-
- Well, Actually Its pretty simple. You simply click the left mouse button
- to pick up and drop a ship or object. And you click the right mouse button
- to edit a ship or object. If you pick up a ship you can delete it by clicking
- inside the craft box. The same goes for a Object, to delete it just drop it
- inside the object box. You can scroll either by using the buttons or by using
- the cursor keys on your keyboard. To exit hit ESC or click the button on exit.
- When you pick up a ship or object the cursor will change to the shape of the
- ship or object, to let you know that you have it.
-
-
- -= Editing Ships =-
-
- Tie Fighter:
- Rack Editing was not added, if I get several requests to add it, I might
- release a v1.52 with Rack editing. However I would prefer to dedicate my
- time to X-WING PRO v2.00 rather than work on the 1.5x series.
-
- X-WING:
- Most of the Information is self explanatory, however the weapon racks are
- confusing, The ship can have a max number of 12 mounting racks for the
- energy and missile type weapons. Basically the racks are were the guns are
- mounted on your craft, they also control how may guns you have. If you have
- a Laser configured for racks 1-5, you will have 5 Lasers. You can also put
- more than one weapon on a rack, You just map multiple weapons to the same
- group of racks.
-
-
- Notice: When you choose more than two energy guns they work but the display
- of which weapon you are using seems to get corrupted. Also when you
- pick energy weapons for torpedoes you will see the same behavior.
-
- Warning: Please make sure that if you are going to use any energy weapons
- in the 3rd & 4th energy weapon spot, please have a weapon is slot 1.
- Otherwise it may crash or do other weird things.
-
- Warning: If you set your shields too high X-WING may not let you use the 'S'
- key to cycle around your shields. It also may not let you use the
- transfer power option either.
-
-
- -= Tutorials =-
-
- -= How to Create a Mission =-
-
-
- Well it pretty simple, follow the steps bellow and you will have a playable
- mission.
-
- 1. Create a New Mission (Use the Create a New Mission in the Mission Menu)
- 2. Name it "ROGUE"
- 3. Go to the Craft List and select on of the "Craft - Unused" by hitting <ENTER>
- This will stick you into the Craft Editor!
- Notice, XP will automatically assign the craft to a Tie Fighter Group when a
- New group is added.
- 4. We want to change the Group Name, so Hit <ENTER> on the Group Name.
- 5. Type "AWING ROGUE" - This is the Name of the group that you see on your
- Scanner in X-WING.
- 6. Next we will select Option 5 ("Type of Craft"). Select "AWING" from the
- list. It will then ask you if you wish to fly any of the crafts in this
- group. Answer YES! It will then ask you the Craft Number. Type '1'.
- This process will assign the 1st AWING in the AWING group to be flown by
- YOU! (Any time you answer YES, it will override any other crafts that you
- have selected yes to before).
- 7. Select the sixth option and select "Alliance".
- 8. Select the seventh option (Number of Waves) and select 1.
- 9. Select the eighth option (Number of Crafts) and select 3.
- 9a. Select Cripple Factor to No Missiles.
- 10. Select the "Group Orders" and set it to None.
- 11. Hit ESC, this will return you to the prior menu. We will leave the rest
- of this craft alone.
-
- 12. Select another Slot with "Craft - Unused". Hit <ENTER>.
- 13. Hit ESC, We will leave this group alone.
-
- 14. Select another Slot with "Craft - Unused". Hit <ENTER>.
- 15. Change "Number of Waves" to 4
- 16. Change "Arrive After Group" to arrive after group 2 is destroyed
- 17. Change "Ships in Group" to 8
- 17a Change "Type of Ship" to "Tie Interceptor"
- 18. Change "Group Rating" to "Top Ace"
- 19. Change "Group Orders" to "Be Destroyed"
- 20. Hit 'ESC'.
-
- 20. Select another slot with "Craft - Unused". Hit <ENTER>.
- 21. Change the 1st option (Group Name) to "Dock"
- 22. Change the 2nd option (Cargo) to "Imperial Spy Data"
- 23. Change the 4th option (Mission) to "Rendezvous"
- 24. Change "Number of Waves" to 1
- 25. Change "Number of Ships" to 1
- 25a Change "Type of Ship" to a Corvette.
- 26. Change "Group Orders" to "Be Destroyed"
- 27. Change "Arrive after" to "Arrive after Group 3 has arrived"
- 28. Hit 'ESC'.
-
- 29. Select another slot with "Craft - Unused". Hit <ENTER>.
- 30. Set option "Group Name" to "I am going to"
- 31. Set "Type of Ship" to "Shuttle"
- 32. Set number of Waves to 1.
- 33 Set number of Ships to 1.
- 33. Set option "Mission" to "Obtain Cargo" with Group 4.
- 34. Set option "Group Orders" to "Be Destroyed"
- 35. Set Arrive after Group 4 arrives.
- 36. Hit ESC.
-
- Save this mission as one of the original missions, so that you can play it.
- Or add this mission to one of the TOURS with the tour editor.
-
- Description of mission:
- This mission will start you off fighting 3 waves of Tie Fighters, upon
- defeating them, 3 things will happen. Four Waves of 8 Tie fighters will warp
- in (a new wave each time you defeat all 8 ships). They will keep you busy
- while a Corvette warps in to rendezvous with a shuttle, you are supposed to
- kill both of them before they escape (after they dock, they both will attempt
- to leave).
-
-
- Have fun, Nathan.
-
-
-
- *** X-WING & Tie Fighter are trademarked and copyrighted by Lucas Arts Entertainments.
- *** All rights are reserved by Lucas Arts Entertainments.
- *** This program is in no way endorsed by Lucas Art Entertainments.
- *** All other trademarks are hereby acknowledged as the proprietary property of
- *** their respected owners.
-